Little Garden: A Postmortem for an Interactive Project for Children's Hospitals

Persistent Link:
http://hdl.handle.net/10150/577320
Title:
Little Garden: A Postmortem for an Interactive Project for Children's Hospitals
Author:
Shi, Zuoming
Issue Date:
2015
Publisher:
The University of Arizona.
Rights:
Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.
Abstract:
Little Garden is an endless survival game that utilizes the Microsoft Kinect as its only input method. The game started near the end of the Spring 2014 semester as an interactive display to be installed at University of Arizona Medical Center, Children's Ward. Currently, an instance of the game is installed in the ward. Among the unique challenges facing this project is its intension as a public display, the unique location of the Children's Hospital, and utilization of Microsoft Kinect as the input method. This paper details the design process behind the game, obstacles encountered during production, the result of the project, and lessons learned during the process.
Type:
text; Electronic Thesis
Degree Name:
B.S.
Degree Level:
bachelors
Degree Program:
Honors College; Computer Science
Degree Grantor:
University of Arizona
Advisor:
Gniady, Chris; Morrison, Clayton

Full metadata record

DC FieldValue Language
dc.language.isoen_USen
dc.titleLittle Garden: A Postmortem for an Interactive Project for Children's Hospitalsen_US
dc.creatorShi, Zuomingen
dc.contributor.authorShi, Zuomingen
dc.date.issued2015en
dc.publisherThe University of Arizona.en
dc.rightsCopyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.en
dc.description.abstractLittle Garden is an endless survival game that utilizes the Microsoft Kinect as its only input method. The game started near the end of the Spring 2014 semester as an interactive display to be installed at University of Arizona Medical Center, Children's Ward. Currently, an instance of the game is installed in the ward. Among the unique challenges facing this project is its intension as a public display, the unique location of the Children's Hospital, and utilization of Microsoft Kinect as the input method. This paper details the design process behind the game, obstacles encountered during production, the result of the project, and lessons learned during the process.en
dc.typetexten
dc.typeElectronic Thesisen
thesis.degree.nameB.S.en
thesis.degree.levelbachelorsen
thesis.degree.disciplineHonors Collegeen
thesis.degree.disciplineComputer Scienceen
thesis.degree.grantorUniversity of Arizonaen
dc.contributor.advisorGniady, Chrisen
dc.contributor.advisorMorrison, Claytonen
All Items in UA Campus Repository are protected by copyright, with all rights reserved, unless otherwise indicated.