ENTERTAINING CRISIS: WHAT 21ST CENTURY CORPORATIONS CAN LEARN FROM THE RHETORIC OF CRISIS IN FILM AND COMPUTER GAMES

Persistent Link:
http://hdl.handle.net/10150/145449
Title:
ENTERTAINING CRISIS: WHAT 21ST CENTURY CORPORATIONS CAN LEARN FROM THE RHETORIC OF CRISIS IN FILM AND COMPUTER GAMES
Author:
Furtner, Anita Lynn
Issue Date:
2011
Publisher:
The University of Arizona.
Rights:
Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.
Abstract:
This project aims to discover if there is useful overlap between the recommended rhetorical responses to crises as defined by organizational communication specialists and the rhetorical responses frequently portrayed in various forms of mass media entertainment. Specifically, it investigates the potential effectiveness of these mass mediated crisis portrayals and identifies whether the rhetoric of crisis depicted in them could help inform and educate organizational responders to better communicate internally in crisis scenarios. This research may provide a better understanding of how rhetoric in real and fictive contexts works to shape real-world responses to crises.
Type:
Electronic Dissertation; text
Keywords:
computer game; film; metaphor; narrative; rhetoric
Degree Name:
Ph.D.
Degree Level:
doctoral
Degree Program:
Graduate College; English
Degree Grantor:
University of Arizona
Advisor:
McAllister, Kenneth

Full metadata record

DC FieldValue Language
dc.language.isoenen_US
dc.titleENTERTAINING CRISIS: WHAT 21ST CENTURY CORPORATIONS CAN LEARN FROM THE RHETORIC OF CRISIS IN FILM AND COMPUTER GAMESen_US
dc.creatorFurtner, Anita Lynnen_US
dc.contributor.authorFurtner, Anita Lynnen_US
dc.date.issued2011-
dc.publisherThe University of Arizona.en_US
dc.rightsCopyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.en_US
dc.description.abstractThis project aims to discover if there is useful overlap between the recommended rhetorical responses to crises as defined by organizational communication specialists and the rhetorical responses frequently portrayed in various forms of mass media entertainment. Specifically, it investigates the potential effectiveness of these mass mediated crisis portrayals and identifies whether the rhetoric of crisis depicted in them could help inform and educate organizational responders to better communicate internally in crisis scenarios. This research may provide a better understanding of how rhetoric in real and fictive contexts works to shape real-world responses to crises.en_US
dc.typeElectronic Dissertationen_US
dc.typetexten_US
dc.subjectcomputer gameen_US
dc.subjectfilmen_US
dc.subjectmetaphoren_US
dc.subjectnarrativeen_US
dc.subjectrhetoricen_US
thesis.degree.namePh.D.en_US
thesis.degree.leveldoctoralen_US
thesis.degree.disciplineGraduate Collegeen_US
thesis.degree.disciplineEnglishen_US
thesis.degree.grantorUniversity of Arizonaen_US
dc.contributor.advisorMcAllister, Kennethen_US
dc.contributor.committeememberBenson, Lehmanen_US
dc.contributor.committeememberKimme Hea, Amyen_US
dc.identifier.proquest11542-
dc.identifier.oclc752261407-
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